Sunday, 1 November 2015

Task 2

The Effects Debate - Effects of sexual content, addiction and the violence within the games that is shown.

Is repeatedly mowing someone down in a bloodthirsty virtual rampage more likely to make a gamer do that in real life than someone who doesn't partake in the likes of Grand Theft Auto? That was the sort of question that Horizon: Are Video Games Really That Bad, a rigorous, if not entirely compelling hour (well, to the computer game-phobic type like me, at least), set out to answer. Contrary to popular belief, scientists are divided on the issue.

There is a debate that has been said towards going to the side of gaming related to memory loss and a new study that was found was brain games, with that it actually helps and dementia and the other people with brain problems with the relation with old ages.

Playing online games that challenge reasoning and memory skills brain training  could have significant benefits for older people in their day to day lives, according to a new study published today. 

Previous research has shown some promise for brain training in improving memory, although these small-scale studies have been inconclusive. This new research, which is funded by Alzheimer’s Society, is the largest randomized control trial to date of an online brain training package. Involving almost 7,000 adults aged over 50, it is also the first to evaluate the impact of computerized brain training on how well people can perform their daily activities.

This shown to us and explained that gaming can be good for some people and the negative point about it was it can be lessened by doing advanced research with this, and also tells that in the future you could find information like this pertaining to increase the functionality through the video games that's been played.

With other contents like maybe sexual contents within the game you could have some issues with the games industry that it is bad for some viewers but would be debatable on about showing a story and interest to get the audience to understand, you get like stories involve like romance and it isn't any different on movies and even television programs. There are some sexual themes all the time in movies and television shows so why should it be any different to video games, it similar to story telling on how a movie you get a couple that is in love with each other and may have some sexual scenes for a game they sometimes do the same thing but maybe tell it differently. There are some boundaries on certain things like oversexualized like an outfit maybe, I think that what should be similar in the game or even in a movie in my perspective.


Throughout the years we've seen couples of times that online articles about the sexism in games too and it relates to the sexual theme in the games, more women and men games journalism are joining the feminists that they are saying certain things in games have to stop, for example like sexualization of the characters in game and support has only been increasing the last few years and for me personally I think that they might have took it too far, but obviously they have some supporters and valid concerns. It's mainly to do with the females and shows the clothing.

Video games have always had a very uneasy relationship with sex. While any amount of horrific violence seems to be largely (but not wholly) accepted, nudity and sex still seem to be hot-button issues. The blame lies in multiple corners.

For most young people, playing games on a computer, video game console, or handheld device is just a regular part of the day. Most are able to juggle the multiple demands of school, sports, work or chores, and family life. Gaming becomes an addiction when it starts to interfere with a person's relationships or their pursuit of other goals, such as good grades or being a contributing member of a sports team.

Computer and video games, especially the massive multi-online role-playing games (or MMORPGs) such as "World of Warcraft," allow players to behave very differently from their normal persona. A shy child can suddenly became gregarious; a passive child can become aggressive.

Young people, who often feel powerless in their daily lives, suddenly have the ability to command armies, drive (and crash) cars, and wreak havoc on a virtual world with no real-life consequences. This is seductive!

And when that boy or girl is already finding it a challenge in the "real world" to make friends, computer and video games offer a way to interact with others in their "virtual world," without the distress of face-to-face interactions.

Video game addiction is starting to grow as it is more of a frightening prospect, some people has lost lives from such cases they did not leave the gaming area and didn't even eat, drink or sleep for a couple of days and this is a major problem and experts are currently doing tests to see what activates us on doing that, this is mostly targeted for pre-teens and teenagers on what affects their life. This concern about their education, the lack of sleep and health just because of video game addiction, in my opinion playing video games as my personal experience I think that I know when to stop and when to take a break as your body needs it unlike video game addicts they might play up to 8 hours or more, they need to know when to stop. It is very important for them as it is unhealthy constantly doing it as it drains their health and lack of laziness. I think that it is very important that researchers find out why us people/teenagers/pre-teens play a lot of video games, it's maybe to empty their mind and not having to worry about reality or maybe even having a lot of fun and not knowing when to stop, this is an important discussion that needs to be explained.





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