The media text is where certain elements are presented in the test and might be in a book, program or television and we can talk about how certain media groups like an action film or horror film differs from different types of text and this structures the meaning and communication and values in the text and the connection with the other text.
''The media text is any media product we wish to examine. Every description or representation of the world, fictional or otherwise, is an attempt to describe or define reality, and is in some way a construct of reality, a text.''
Semiotics:
Semiotics is the process of studying the signs like a meaningful communication. This is useful for studying a structure like you could use semiotic to structure a questionnaire.
Genre:
A genre is something within a game, music, film has and it shows different types of meaning. Like for example for music you could get pop, r&b, rap but for games and films they have a similar meaning on genres like for the famous film franchise star wars that had a Sci-fi genre to it and with it's game it had some games like star wars battlefront.
These are the other following genres:
Animation
Comedy
Documentary
Family
Horror
Musical
Romance
Sport
War
Adventure
Biography
Crime
Drama
Fantasy
History
Music
Mystery
Sci-fi
Thriller
Western
Selection of content:
Selection of content is where you can select a specific content which is relevant to the subject and as a group this can be discussed on what kind of content we can find in games, films and others and talk about how they are relevant.
Genre:
Here we can talk about what contains in the game, film and splits the categories of genres it has like if the games or film is horror the romance, sport genre would go and leave it with an action adventure type.
Content:
We can talk about what kind of content the film or game has and might show violence or some sort of drug use and this can also help the viewers and warm them first on what it contains and this can make them think that and have a good understanding if the game or film genre is good to selection on what it looks like.
Construction:
This can be talked about on how the game is structured and what it's like, for example a beginning, middle and end this can be shown how it will be like and looks on how characters might interact with enemies such as talking aggressively, fighting or killing.
Narrative Conventions:
This could be talked about on what type of story to expect from a game or film and will mostly know about it on the title that has on the front cover. There are a few ways that contents interact with others, like a certain type of game play might turn into something different.
Common Codes:
This you could talk about what certain theme this will come to play and what type of sound it will make and will it give a better understanding that will be shown.
Construction of Content:
This is what we have just talk about in the selection, once we got our selected content then we have to construct it and piece it together, this shows a simple process once we got our content.
Codes and Conventions:
This is important in all of this so that things can make sense to the audiences and viewers and a really good example I can talk about it is the code and conventions of a action film that is shown, in an action film you'd expect a lot of fighting or maybe even gun firing or high explosions and sometimes it even shows slow motion effect to get the audiences and viewers intense on whats happening.
Modes of Address:
This can be defined as the ways in the relations which can be between the addresser and addressee and shows the constructed in a text. This is basically the way a producer or creator can talk to the audience and through text it can involve point of views and formality.

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