Just Dance 2:
The basic construction of each game shows in it's title but I will go into detail and start with Just Dance 2, Just Dance 2 is more of a family game activity and made for the casual market and they would be right and shows that all different ages and background play the game and this makes it more of a party, family activity game and has increased the growth on gamer's and became a popular game. It is easy to pick up and play at the same time having fun with it when different and large majority of musics that's been played and asked why they mainly said it was made to have a really fun time with the game with maybe family members or friends. At the same time they showed off their bright colours in the background to feel and have that good vibe about the game and people can see it more of an attractive type of game, the way I would categorize this game is maybe call it more of a dancing simulator game because it shows how you are the main controller of the game and gain points by doing the right moves. The game shows that it is very sociable on getting active and up on your feet and maybe get competitive on getting the highest score.
This game has a very clear and understanding UI and very easy to navigate around and get to know about the game and knowing what to do since it's pretty straight forward, this is important as it is a casual market game and although that's not to say it's under the hardcore gamer bracket, they might not play it but overall it's just to have fun and have that casual gaming experience for an average person and achieve points and high scores in the game. Overall the game is made to attract younger and even older ages to shows the attraction and fun in the game.
The Last of Us:
This game is completely difference to the first game that was talked about and in the perspective on what it looks like, the last of us is more of an action/adventure/survival game that is set in an apocalyptic theme in the country america, this game was very dark and gloomy that adds that apocalyptic atmosphere and surroundings to make it intense. That gives you that feeling as there is no hope for any humanity and the main objective in the game is to help a young girl in the game to escape the city but you do that using all the following things like to your advantage, sounds and being loud in the game will probably get you in danger or killed in the game. With the main enemies zombies known as ''clickers'' in the game have a hearing senses so using that stealth advantage to keep quite and away from the clickers. If I had to deconstruct the plays and styles I would put them them in the survival category once again but change the looks of the clickers to make them more zombie like to make it more real-like. But overall I thought the game had some really good structure levels and these levels you could explore on what to do and loot to survive and have that survival feeling that why the game made it one of the successful games and popular games exclusive to PlayStation.
There are some problem solving through areas I had to go. In my own experience playing the game I found that the game is like solving aspects there are some areas you have to get through unnoticed and makes it more of like a puzzle going through obstacles and barricaded to make you go the long way round. The game shows it is a third person view shooting game there is an UI to display like ammo, health, weapons and what you could use and interact with. Also what I like they added in the game is crafting by mixing items to make something different, you'll find these laying around the game/map and use that to utilize and have that advantage in the game.
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