These break the typical gaming stereotypical on how some people that are older still do play video games. These are the way some of the certain tabloids say that games in our generation now thinks we play more violent than other genres, but what about other generation of gamers.
''Most people might not expect middle-class and middle-age parents to enjoy a video game that involves reckless driving, gunning people down and robbing banks, but a study has revealed otherwise.
Online players of Grand Theft Auto V are 33 per cent more likely to have children and are twice as likely to be married, as the average video game player, it said.
While most people imagine teenagers staying up into the early hours playing violent computer games, there was an 'uncharacteristic spike' in the number if 55 to 64-year-olds playing the new game.''
http://www.dailymail.co.uk/sciencetech/article-2451785/Grand-Theft-Auto-Middle-class-middle-aged-parents-likely-play-game.html

https://lh4.googleusercontent.com/OLxD_X6D2dImnFZzU6QqEKRF8UeWeavmAbkFxSGX28rmARKuuDz4bUt8nziYZcKFVIu1HCLLPiwhDXM9oSwKIpxwIkts32NApyDHazVfnpUYtm95YOH_ihgWrj8inbzQBQ70Bnk
https://lh4.googleusercontent.com/OLxD_X6D2dImnFZzU6QqEKRF8UeWeavmAbkFxSGX28rmARKuuDz4bUt8nziYZcKFVIu1HCLLPiwhDXM9oSwKIpxwIkts32NApyDHazVfnpUYtm95YOH_ihgWrj8inbzQBQ70Bnk
The game like grand theft auto 5 attracts people from lower quality people in the area with their lower class income, but also attracts the high classes as well due to a famous franchise of the game and also found that people from the middle classes with their income play more.
Grand theft auto 5 has change in the past few year through their development on changes on the style they have and the way you can interact with other characters and many way you could do in the virtual world. It shows why it earned the 18 rating game and the results shows people much more younger than the age rating are playing grand theft auto and it has been the same for the past few years on the older and different grand theft auto games.

These results can also argue on some different wider grand theft auto audiences in their spectrum on the middle class people and high class workers, on how they don't know about it to show it but could be known if different and more results shows it.
"27% of British mums would let their children play Grand Theft Auto V"
This shows that in the united kingdom parents would ignore the age rating and let their children play on much more of a violent, gore, drugs, nudity game. This shows that a high percent rate that children's would play more of a mature game, it's not just games like grand theft auto as well it shows others like call of duty, battlefield.
A new survey has found that over a quarter – 27 per cent, in fact – of British mothers would let their children play Grand Theft Auto V despite its overtly adult content.
Interesting, just 23 per cent of mums answered yes when asked if they would allow their kids to play an unspecified 18-rated title. The power of the GTA brand, perhaps? Would we see the same result with Call of Duty?
“Many of our users believe that banning their children from playing certain games would only make them want to play them even more,”
“They think that it is safer for their children to play these games under their own roof where they can keep an eye on them.”
“Some parents argue that mature video games are no worse than what their children see on television and in films.''
“Most parents would be shocked if they knew the level of violence in games like Grand Theft Auto. We would advise that parents always check the certificate rating and do some broader research before buying games for their children.”
These are some results on parents ignoring game age ratings to underage children and shows what most parents think their children is mature enough?
The issue rose to prominence last year when the parents of a 14-year-old blamed the game Manhunt for his death.
Police investigating the murder dismissed its influence and Manhunt was not part of its legal case.
Parents perceive age ratings as a guide but not as a definite prohibition Jurgen Freund, Modulum
But the case rekindled the debate over 18-rated games that appeared to relish in gore and carnage.
Like movies, all games receive an age classification. This works through a two-tier system involved the British Board of Film Classification and a voluntary European setup known as Pegi.
But the research presented at the Elspa (Entertainment and Leisure Software Publishers Association) summit in London suggests that few parents pay much attention to the age ratings.
Overall I though that we can say on the definition to audiences for grand theft auto 5 is for more of a younger group aged from 16 to 25 and in the bracket it shows a higher number of unemployed with low income who plays the game. And towards the middles class and high classes we find more people with the same aged group that plays the game.
This could also probably be said that the reason on the results on the younger people with less incomes is because of the escape and relieve from the reality world to virtual gaming. As a typical teenager you would want to do extra work at home, instead you just want to relax maybe go on a game for a few hours and not having to think about anything else. Same goes to the lower income people it shows because on their income they have and can't really be doing much on how limited they are on going out and wanting to do things they want things but they can't so to show on how to escape the real world where they could do what they want on it.
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